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Dune: Imperium

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Availability: In Stock.
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Arrives Jun 8 – Jun 9
Order within 14 hours and 47 minutes
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Features

  • Deck-building meets worker placement
  • The first new Dune board game in nearly 40 years
  • From the creators of Clank!
  • Inspired by the upcoming film from Legendary Entertainment

Product Dimensions: 11 x 11 x 4 inches


Item Weight: 0.057 ounces


Country of Origin: China


Item model number: DWD01000


Manufacturer recommended age: 14 years and up


Release date: May 18, 2021


Language: English


Manufacturer: Dire Wolf


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If you place your order now, the estimated arrival date for this product is: Jun 8 – Jun 9

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Top Amazon Reviews


  • Playing Dune Solo: Needs More Spice
As a disclaimer, I must admit that I'm a huge fan of Dune, both the movie and the book, so I was excited to play the game just for that. At the same time, I wanted to see whether this is a good deck builder and worker placement game, but how does it stand up in solo play? Well, let's find out! Here are five key elements of the solo mode with their respective ratings: MIX, 3 out of 5: DUNE THEME. I think this point is worth mentioning because the Dune name and brand are so important here. Even though in the end this ultimately is a worker placement game, I think a lot of the things make sense, like the spaces on the board and most of the cards do what you expect them to do, all the main groups of people are well represented, and I like how you're currying favor with different factions. I also like the intrigue and the sudden surprise attacks in the conflict aspect of the game. It's not like this is all extremely exciting and will blow you away, but I can see the thematic idea of each action/each card, so it's good for the type of game it is. MIX, 2.5 out of 5: SMOOTH/SWINGY A.I. On the positive side, managing the A.I. is very fast. The entire game, for that matter, is very fast. Once you get it down, you can get through a solo game in about 30 minutes or so, which I think is pretty cool for the epic level of play you can get in a full session. Taking an A.I. turn is as simple as drawing a card, putting their worker on a space, and getting the indicated reward. That's all well and good really. I don't need a complicated automa with flowcharts here, but the cards are very unbalanced, and by design, some action spaces are ridiculously better than others. This all really doesn't work as intended, especially if one A.I. gets all the good cards and the other gets all the bad ones (in solo, you play with two A.I.'s). So overall, the A.I.'s can be very unbalanced and super swingy in a way that I don't really enjoy. MIX, 2.5 out of 5: BATTLES/CONFLICTS. I think the core idea of the battles and conflicts is fine, and it's interesting tactically because you can sort of see how the A.I. is committing their troops and then you can figure out if it's worth it for you to jump in and how much you want to commit. You also don't know how much strength the A.I. will have, so there's some nice tension there with a push-your-luck aspect to it in terms of how much you want to spend. But like with the last point above, in solo play and the A.I., conflicts can just feel too swingy, and not just because of the combat bonus cards the A.I. gets (which could give them nothing or a lot), but also because of the previous swinginess of the action spaces. For example, you could commit a lot of troops and suddenly the A.I. drops in 4 or 5 or 6 troops because of a lucky action space. This could be like a swing of 4 victory points out of 10 to win the game. I don't know, but this just feels too swingy again, at least in solo play. PRO, 5 out of 5: WORKER PLACEMENT. The cool thing is that whenever you place your 2 or 3 workers, you play a card from your hand as well. That card's icons then determine which worker spaces you can go to, which is a super cool concept and something that I've never seen in a board game before. The deckbuilding aspect will also determine what spaces are available to you and which factions you're focusing on or whether you can get a lot of troops or not. And then the cards will also have bonuses when you play them with the ones you buy. That's really cool, and they'll have effects on the bottom if you don't use them to place a worker, so you have to kind of consider which cards you'll keep in your hand and which ones you'll spend. The action spaces themselves also work rather well. You do have the regular assortment of "trade this resource for that resource," etc., but I like that some of them let you place troops in the combat zone while others don't, so you have some harder choices to make there. The addition of certain action spaces that increase your influence with one of the factions to help you gain victory points really makes you consider your worker placement carefully and is a great mechanic overall. FULL-ON CON, 1 out of 5: DECKBUILDING. I think this is a better concept in multiplayer rather than solo play, but this game advertises itself as a deckbuilder. Let's start with that fact. At least in solo play, you're going to do so little deckbuilding, which is extremely unfortunate. For example, you might add 6, 7, or 8 cards to your deck (maybe 10 or 11 max), and the thing is that the ones you add in later rounds have a very high probability of never getting drawn into your hand at all. There are only 10 rounds in the game, and you only get 10 chances to buy cards from the market. In the earlier rounds, you usually can't afford to get anything good. So overall, deckbuilding is extremely limited, and the coolest cards will almost never ever come into play, and that's exacerbated by an absolutely insane design choice that I can't believe was made in this day and age of board gaming: In solo play, there's no mechanic for the market to be culled by the A.I. to see more cards. Do you realize just how catastrophically negligent that is? You literally might only see 10 to 15 cards in the entire game! Now to be fair, this is incredibly easy to rectify. I'm sure there are fan variants out there to cycle through the deck, but it's still frustrating that the designers didn't even think about this point. So as much as I love the cards with their multiple uses, the deckbuilding itself is super anemic. As somebody who really loves deckbuilding, I felt pretty dragged down by how the reality of this game didn't really match up with my expectations. FINAL SCORE: 3 out of 5. Overall, even though this is a solo review and I haven't played Dune Imperium multiplayer yet, I get the sense that playing multiplayer would be a ton of fun. I envision it to be a really vicious knife fight of a game where you jockey for position in the worker placement parts, on the faction tracks, and in the combat. But for solo players, I think you'd want to look into this one if you like compelling worker placement games because again, the combo of the cards and the spaces are really cool. If you like simple solo A.I.'s, this will definitely serve you well. It plays fast and smooth. But on the other hand, you might want to avoid this one if you're looking for an amazing Dune theme. It does a pretty good job, but it's not going to excite you. If you don't like swinginess in your solo games, then this is going to hit you hard in a lot of ways, so I might be careful there. And lastly, here's a big warning for you: If you're like me and you're looking for a fantastic solo deckbuilding experience, then steer clear of Dune Imperium. This will absolutely positively not fit the bill, and you should definitely avoid it in that case. Happy gaming! This is Dr. D, and I'm out! ... show more
Reviewed in the United States 🇺🇸 on June 14, 2022 by Dr. D

  • Very fun Deck Building/Worker Placement game. Great for a board game nerd like myself
I've gotten plenty of use out of this game already. It's a family favorite (for a family full of board game lovers)
Reviewed in the United States 🇺🇸 on December 1, 2022 by David Szatkowski

  • If you play euro style games this is good.
If you like Euro-style games this is an interesting one and would recommend giving it a try. It does a good job of balancing worker placement and deck builder. I didn't think it was hard to learn, but if this was a first game to pick up, it may seem overwhelming at first. I also think it is only giftable to someone who really likes either worker placement or deck builder. For worker placement, think Lords of Waterdeep and the deck builder is like Clank. ... show more
Reviewed in the United States 🇺🇸 on July 19, 2022 by steven c wild

  • Best Strategy Game of 2020
As a Dune fan and a strategy board game fan, I can happily say this game is excellent in both categories. It both beautifully encompasses the lore & essence of the Dune world while being a tight & well constructed worker placement/deck builder game. The game offers a Goldilocks level of complexity in decision making & worker placement while creating a variety of ever changing resources from additional cards for your deck as well as game changing intrigue cards. This combined with nail biting conflicts at the end of each round makes for a well balanced & super fun game. The options are never limited, or excessive, but still offer a decent amount of surprises from luck that can still be thwarted from skillful playing. Solo/2 Player: I wasn’t much of a solo player prior to 2020 often playing games with my husband or in our group. The solo & 2 player options are excellent with an ingenious setup for “rivals” to play against either using a deck of cards or an app. There is even a way to handicap the level of difficulty of the rivals. The fact that I haven’t taken the game off my kitchen table since I got it should tell you how enjoyable this has been. 3-4 Player: I can see this where the conflict portion of the game will be excellent for some photo finish endings. There are so many things that can turn the tide of the game quickly with intrigue cards & leader abilities that I know will make the replay ability for my group very high. ... show more
Reviewed in the United States 🇺🇸 on December 23, 2020 by Kelly Green Kelly Green

  • Best board game ever
Can't stop playing it with friends and family--addicting.
Reviewed in the United States 🇺🇸 on October 15, 2022 by Daniel Lee

  • Excellent Game. Well Written Instructions. Easy to Learn
I highly recommend this game. I've been playing board games since the 70s. This game has a SOLO component and it WORKS ELEGANTLY. A few people complain about the instruction manual. The manual is actually well-written. You have to read it slowly and patiently. Rushing through the manual and scanning/browsing it is NOT recommended. Everything you need to know and learn about the game is in the manual. I play SOLO and if you are playing solo, I recommend downloading the free app as it makes playing solo so much efficient and easier. The game is heavily icon based and there is guide on the back of the manual. There is also a separate set of instructions for solo play AND a separate deck of cards to automate the AI opponent. At first, when I was reading the instructions, it didn't make sense to me how the game operates, but once I started setting up the board, the cards, the tokens, everything just started making sense. The game is very thematic and if you are familiar with the source material, the Dune-feeling is there- mining spice, backdoor dealing with the Frermen, the Spacing Guild, Paul Atreides. So yes, this is a fantastic boardgame. Simple and elegant in its execution, but has very deep strategies and machinations behind. This is a worker placement game so you know how worker placement games work- place token, occupied vs unoccupied space etc. Get this game. ... show more
Reviewed in the United States 🇺🇸 on February 8, 2021 by Paul Arellano

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