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Asmodee 7 Wonders Duel Board Game BASE GAME - Intense Two-Player Battles in the Ancient World, Strategy Game for Kids and Adults, Ages 10+, 2 Players, 30 Minute Playtime

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Arrives Friday, Jul 17
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Style: 7 Wonders Duel


Features

  • STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
  • TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. If you fail to build defenses, your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
  • VICTORY CAN BE ACHIEVE IN THREE WAYS: By invading your opponents capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
  • FAST & FUN GAME FOR TWO PLAYERS: Average 30 minutes of gameplay for 2 players. The perfect gift to add to game night with kids aged 10 and up!
  • REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders offers quick gameplays which keep players engaged regardless of player count. Looking for new adventures? Try our other Expansions New Editions (Note: All our Expansions - Cities, Leaders and Armada - require the 7 Wonders Base Game to play).

Description

One of the most celebrated games in the world can now be experienced in a two- player arena.7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles. Take control of your civilization and decide to invest in science, military or prestige. Two New ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. It's a constant tug of war.7 Wonders Duel is an exciting New way to play the game that took the world by storm. Great for both fans of the original and those New to the hobby.

Age Range Description: Big Kid


Brand Name: Asmodee


Included Components: game


Unit Count: 1.0 Count


Model Year: 2020


Item Type Name: Board Game


Model Name: 7 Wonders - Duel


Set Name: 7 Wonders Duel


Global Trade Identification Number: 01, 18


Manufacturer Maximum Age (MONTHS): 180.0


Manufacturer Minimum Age (MONTHS): 120.0


Model Number: SEV07


Item Part Number: SEVEN07-ASM


Manufacturer Part Number: SEV07


Manufacturer Warranty Description: No Warranty


Manufacturer: Asmodee


Material Type: Paper


Number of Players: 2


Container Type: Tin


Number of Items: 1


Customer Package Type: Standard Packaging


Estimated Playing Time: 30 Minutes


Is Assembly Required: No


Indoor Outdoor Usage: Indoor


Educational Objective: Develop critical thinking, strategic planning, and resource management skills; foster interest in ancient civilizations and history


Operation Mode: manual


Power Source: Manual


Theme: Strategy


Color: Multi-colored


Product Style: 7 Wonders Duel


Grenre: Strategy


Package Quantity: 1


Item Weight: 0.54 Kilograms


Size: Standalone


Item Display Dimensions: 7.87 inches


Item Dimensions: 2 x 8 x 8 inches


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Friday, Jul 17

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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View our full returns policy here.

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Top Amazon Reviews


  • 7 Wonders for two the way it was meant to be 7 Wonders for two the way it was meant to be
Style: 7 Wonders Duel
Quick take: The original 7 Wonders is well known for being a great 3-7 player game, though it struggles with a tedious variant for 2 players. 7 Wonders: Duel takes this 2 player criticism head on with brand new game mechanics, but keeps the spirit of the original game intact. Positives The 7 Wonders universe has always had great artwork and gameplay, and Duel meets all that. However, Duel takes a significantly different approach to how cards are built throughout the game. The main 7 Wonders game and all its expansions were based on a hand of cards passing around the circle, and then card-drafting your civilization from that. Duel takes a different approach of laying the cards out in different combinations of face up and face down pyramid shapes, with cards overlaid on top of others. This ensures that both players can see some of the cards that will be available in future turns, though not the face down ones. On your turn, you might hesitate to build a Stone Quarry (even though you really need stone!) because doing so would open up a key card or cards for your opponent. These back-and-forth risk/reward decisions that players will make would be interesting enough on their own, but Duel also adds a twist to three more mechanics: military victory, science victory, and Wonders. Military Victory. In Duel, at the start of a game players will start with a neutral position on a two-way "tug of war" style military chart. As military strength is built up, the military token will swing back and forth between the two players. If one player is not careful to keep the other's military in check, they can easily be overrun and lose immediately when their opponent's army reaches their capitol city. In the original 7 Wonders, one could often ignore military power entirely and still win. In Duel, if your opponent decides to go for a military win and you ignore it, you will most likely lose. This adds a much appreciated tension to the game and makes the "Duel" moniker very applicable. Science Victory. Another way for an immediate victory in Duel is to build six unique Science symbols. This is harder than it sounds, since your opponent will be doing everything he can to ensure that you don't. However, since being "too" defensive is equally as poor of a strategy, they'll have to allow you to get close, but not too close. With equally skilled players, these Science and Military victories won't happen as often as the typical "Most Victory points" win, but they are immediate and satisfying when they do. Wonders. Each player will start with 4 Wonders available to build, and only 7 can be built during the game. The Wonders in Duel are satisfyingly expensive, and several of them have a "take an extra turn" mechanic that can be used strategically to bury a card that your opponent especially wants, and then snatch the next card underneath it before your opponent has a chance to take their turn. This enhances the tension of the back-and-forth card taking because you're never sure when your opponent is going to use it to take two turns at once. Negatives In the ten games that we've played, everything seems near-perfectly balanced. Everything, that is, except one specific Progress token which led to a runaway victory when paired with a specific Guild card. In fairness, we were both new to the game at the time, so I didn't have a game plan to combat it. It may have just been a random "perfect storm". Since then, we've been able to mitigate that from happening. Other than that minor quibble, I don't really have anything else negative to say. Final Thoughts Duel benefits greatly from the two-player only design. It plays relatively quickly (35 min) but packs a lot of interesting decisions without being too brain-burning (i.e. Five Tribes). After ten plays, you start to appreciate even more the tightness of design. The interplay between the Military/Science/Victory Point strategies keeps you on your toes and ensures that you can't just fall into the same game plan every time. We're huge 7 Wonders fans in our group, and happy to say that this game would stand up even without the 7 Wonders name. It's easily our favorite "two player only" game that we own. I wouldn't be surprised to see this game get a flood of expansions as well; it's that good. Quick note on the components: the cards are reduced in size quite a bit from the original game, mostly because of necessity, but that makes it also easy to transport. Note: full review of this game, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com ... show more
Reviewed in the United States on November 28, 2015 Reviewed in the United States on November 28, 2015 by Amazon Customer

  • Superb, quickfire strategy for two.
Style: 7 Wonders Duel
An excellent two player strategy game, feels completely fresh after dozens of matches. You take turns choosing cards to take (or sell) to add buildings to your civilization, each with its own cost, requirements and benefits. You also have access to Wonders, which you choose from a pool of options at the beginning. They require a lot of resources and the sacrifice of a normal card in exchange for powerful effects. Over three rounds, you're aiming for one of three victory conditions, while trying to stop your opponent from doing the same: military conquest, scientific advancement, or simply having the highest score based on a range of factors of the first two weren't achieved. Once you get the flow of the game and are familiar with the card's functions, gameplay is fast and the three rounds pass in no time. The cards are beautifully illustrated and manage to communicate all the information needed in simple symbols, though there are also reference guides in the box if you need clarification. I've never played the original 7 Wonders to compare, but this is a seriously well-designed and elegant strategy game. From the first card draw, you always have to balance what you want with reducing opportunities available to your opponent. There's this constant to-and-fro tension which makes the “Duel” name very apt. No system in the game is complicated, and yet the strategy that emerges from it is: surely the mark of great design. ... show more
Reviewed in the United States on December 9, 2025 by Nathan

  • The ultimate in 2-Spouse/2-Player gaming
Style: 7 Wonders Duel
For the past several years, my primary gaming partner has been my wife. As you can imagine then, 2-player style games come out quite often at our house. This is the best 2-player game I have ever played, bar none. To start, know that I have never played 7 Wonders (the original game), so I can't compare it to that. We also are extremely late in picking this up due to owning Splendor, Among the Stars, and Roll for the Galaxy (as well as many others), each of which has 2-player engine building style gameplay, similar to 7 Wonders Duel [7WD]. Despite that basic similarity, however, 7WD has several features that simply places it on the top, where it will stay for quite some time. - It has multiple unique win conditions. This is so important in a 2-player game, I almost refuse to play any 2-player game where this is not a feature; at least give us multiple paths to the same victory condition! Knowing you will lose starting on turn three is no fun whatsoever. In 7WD, you can win by points, by conquering your opponent, or by gaining enough variety in the sciences. The latter two still count as a victory even if you have zero points. So it is entirely possible to be winning the whole game, then have your spouse swoop in for a victory on the last phase! This makes every game tense and enjoyable for both parties; you are never out of the fight... - It is an engine building game at heart. Engine building games are great for 2-spouse games because it allows you to win without stomping the other one into the ground. Humans are competitive; we tend to stay mad at the opponent for a while after a loss! So, having an engine building game where it is more "your city versus theirs" is nice. For whatever reason, psychologically the loser feels less angst towards the winner about the loss, probably because the loser knows the losing city wasn't built properly! - It is inherently random. Each game is set up in a Tri-Peaks style pyramid, meaning each game is unique. On top of that, you only see the faces and abilities of about 50% of the cards; the rest are face down. This provides a substantial amount of replay value between games, as within each phase of each game you are constantly having to rethink which victory you are pursing and how. The facedown cards do not always fall in line with your first thought! - It is thematic. Building an ancient Greek city is such a cool idea. - It is fast. We are parents. As much as we love sitting around playing five hour adventure romps on cold nights, a 30 minute game is much more reasonable. Plus, 2-player games are just better when they are shorter: finish it up, move on to the next round, give the loser a chance for redemption - or time to grab a beer... - The titular Wonders are very well done, in both their art and their mechanics. They provide a race mechanic (8 are dealt, but there can only be 7 on the board!) and are incredibly helpful with their game-altering mechanics, but they are not inherently overpowering. I have still won games where my wife dropped all four of hers on the board in one fell swoop. Again, that's rare, but it's yet another example of how you aren't out of the fight until its over! 7WD has set the bar for 2-player game enjoyment. It isn't the most complex, it isn't the prettiest (but its close!), and it is certainly only one genre: engine building. But it understands what a 2-player game needs and delivers on all fronts. Hopefully, other genre's of 2-player games will learn from 7WD's success. ... show more
Reviewed in the United States on October 31, 2017 by Haon the Great

  • Best 2-player game
Style: 7 Wonders Duel
I rarely write reviews, but this board game really deserves it. If you are looking for a medium weight 2-player game, do not hesitate to buy it. The game is well-designed and offers multiple ways to win (science, military, points), making it very replayable. And there are two extensions (as of 2025) that you can buy to enrich the base game. The game is fast to set up, although for a medium-weight game it does have a bit of a learning curve. My husband, being a gamer, got all of the rules right away, but for me it took a game or two to understand all the complexities. There are just a lot of different types of cards and special tokens that take a while to learn, but then in my eyes this makes the game more replayable. The game is called “7 wonders” but building the wonders gives you only some of the points. You also get points for various cards and tokens, and if you win via military or scientific victory, points do not count at all. I personally like the fact that there are options to try to win without accumulating and counting points. My husband, on the other hand, is used to complex games where you count points at the end. So this game offers something for us both. What I also like is that there is a good deal of interaction between players (stealing cards and coins, balancing a military score). Next to Splendor Duel, 7 Wonders Duel is our favorite to play when we have an hour or so in the evening. The two games are actually fairly different, but if you like one of them you may like the other! ... show more
Reviewed in the United States on May 14, 2025 by Dominika

  • Great 2-player strategy game
Style: 7 Wonders Duel
My wife and I play a lot of board games. Most 2-player games feel like an afterthought, but this one is built specifically for it. It stays competitive the whole way through. Took us a couple of games to learn the mechanics, but now it's a regular on our table. Plus, the box is compact so it doesn't take up too much space. ... show more
Reviewed in the United States on April 19, 2026 by Dillen

  • Great for Date Nights
Style: 7 Wonders Duel
We love this two player game! The variety in strategy keeps the game fresh each time and makes it more fun. I personally enjoy games that keep me mentally engaged, and this game delivers there. It’s easy to learn, but takes a few rounds to fully remember all the rules.
Reviewed in the United States on January 2, 2026 by Amazon Customer

  • A wonderful game once you get the hang of it. I still haven't...
Style: 7 Wonders Duel
I got this game months ago and have played it twice in that time. The first time we tried to play we got as far as setting up the pyramid of cards, and then couldn't figure out what to do and gave up. Last night we gave this game another go, and played it completely wrong. Third time's the charm right? First of all, I love board games and own a ton (I got four new ones in the last couple of weeks and have two more on the way). I play with my wife. I play with friends when I can convince them to play with me. And just help me find new games and work through ones sitting on my shelf, I play at work after the day's labor is done when I can make it to game night. So I'm no beginning when it comes to board games by any means. That said... Looking at the rule book it doesn't seem that bad. The basic gameplay is pretty simple (though figuring out which cards you can actually pick up in that pyramid required my wife explaining to me what the rules could not). You pick up the card and play it, or cash it in, or build wonders. The head-scratching comes in because there SO MANY exceptions to the rules. You use the top-of-card value like money for a particular resource, unless it's a yellow card in which it either gives you money to spend every turn (think coins in the game Dominion), OR if it has the resource symbol it SET THE PRICE of that resource. My wife kept trying to use yellow cards like wood/stone/clay symbols. Then there's the wonders. I couldn't figure out how they worked till I read PAST the end-of-game scoring part of the rules and found that the arrows meant take a second turn and some wonders gave you cash once immediately and others gave you resources every turn (confused yet?). Actually playing the game was somewhat fun, but LOADED with math. You constantly don't have enough resources to build what you need, so every five seconds you are asking the other player "How much wood do you have?", "And how much stone?", "Wait, how much wood was that?". You have to know because that sets the price of the resource with the bank. But then "Oh wait, I have four not two!", "Oh wait, I have the yellow card for that it's actually one, let me take my money back!" Yes, the monetary system in this game is really complicated, and very confusing if you don't have a mind for math and a good short-term memory. I'm pretty good with math but it's still headache. By the time we got to the end of game scoring my wife was saying "forget it, you win!" because she didn't want to do any more math! When I actually did a little calculating on my side, I discovered that despite my huge military and giant fortune, my wife slaughtered me at this game, because all that really mattered in the end was Victory Points! Yes, the game is VERY confusing to learn. The rules are badly written (not as in translated from Chinese to Swedish to English, more like written by someone who knew how to play the game FOR someone who knew how to play the game). If you try to learn this game without someone who already knows how showing you, the rules will be more confusing than anything else unless you have both played the game wrong, AND read the rules COMPLETELY through. There is just too much to the main game, and too many exceptions to the primary rules. Fun Factor I'm not exactly sure why 7 Wonders gets such rave reviews. I've played this game twice, and while it's a decent game at under an hour for two people who enjoy a good old-fashioned Victory Points battle, I have no burning desire to immediately play it again. I do appreciate the uniqueness of basically being able to play Sid Meiers' Civilization in less than an hour, but even I don't know anyone who would want to go through that level of complexity in under an hour regularly. For my money, I think if you want to go the complex route you are better off getting something like Netrunner, where there is a high degree of customization, room for lots of strategy, basic rules that are more solid, and endless room for adding modifiers to keep things fresh. If, on the other hand, you only have two players and have never played Civilization (the computer game) give this a shot. Just have someone demo it for you or play with you prior to purchase or you're in for a headache. ... show more
Reviewed in the United States on October 11, 2016 by Strategos

  • Awesome!
Style: 7 Wonders Duel
We have played this game a lot. It is a great game for two people. My 8 year old son enjoys it too!
Reviewed in the United States on May 26, 2026 by Derek

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