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Splendor Board Game (Base Game) | Family Board Game | Board Game for Adults and Family | Strategy Game | Ages 10+ | 2 to 4 players | Average Playtime 30 minutes | Made by Space Cowboys

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Availability: Only 10 left in stock, order soon!
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Arrives Friday, Jun 7
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Style: Splendor


Features

  • Cardboard
  • Made in the USA or Imported
  • STRATEGY GAME: Compete to build Renaissance Europes most lucrative and prestigious jewelry business. As a wealthy merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all!
  • FUN AND FRIENDLY COMPETITION: Players vie for control of gem mines, trade routes, and storefronts to master the gem trade and attract the attention of nobles. By accruing more ways to produce gems, players work to accumulate victory points in a race for prestige and power.
  • COUNTLESS REPLAY OPPORTUNITES: Fast and intuitive, this strategy game is a fun game for game nights. The completely variable setup provides nearly limitless replayability. LOOKING FOR NEW ADVENTURES? Try Cities of Splendor Expansion (Note: this Expansion requires Base Game to play).
  • EASY TO LEARN: While Splendor is quick to learn it offers a different challenge everytime. Collect raw gems in the form of unique poker-like tokens. Use those to acquire cards with mines, boats, caravans and even guild storefronts throughout the world.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult card game can be played with 2 to 4 players and is suitable for ages 10 and up. The average playtime is 30 minutes.

Description

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to winch


Brand: Space Cowboys


Material: Paper


Theme: Games


Genre: Strategy, Family


Number of Players: 4


Minimum Age Recomendation: 10


Item Dimensions LxWxH: 8.46 x 2.36 x 10.82 inches


Edition: Splendor


Batteries Required?: No


Color: Multi


Product Dimensions: 8.46 x 2.36 x 10.82 inches


Item Weight: 3.52 ounces


Domestic Shipping: Item can be shipped within U.S.


Country of Origin: China


Item model number: SPL01


Manufacturer recommended age: 10 years and up


Is Discontinued By Manufacturer: No


Release date: March 1, 2019


Manufacturer: Asmodee


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Friday, Jun 7

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • Splendor vs Duel. Is it green or is it blue. Tiny tiny cards. Still fun
Style: Splendor Duel
Green and Blue very hard to see if you are in yellowish light. Might have to figure out a way to distinguish. But otherwise solid 30 to 40 mins of fun. Makes Splendor slightly redundant. But still recommend buying both. Spledor is a much fast pace game but also requires more strategy against a seasoned player. If you just starting off on this I would recommend Duel over Splendor but cards are smaller in dimension like matchbox small. Chips are small too like Quarter coins. So if that bothers you then probably get Splendor. Also the replenishing of board is oh so slightly cumbersom. But in my opinion Splendor and Splendor duel are very different. Duel also is designed only for two player. While Splendor has Automa which you can download and print to play 1 player so its for one or 4 players (unsure of max player limit). ... show more
Reviewed in the United States on April 4, 2023 by DodgeThis

  • Great two player game
Style: Splendor Duel
This game is an excellent choice when looking for a two player experience. Small box makes it extremely portable. It only takes minutes to set up, is easy to learn and game play is a reasonable length. Highly recommended
Reviewed in the United States on April 9, 2023 by Drew

  • Best boardgame purchase! Became the favorite Xmas gift, unique and so fun to play
Style: Splendor
Played this at a friends house, and was so happy to find it available on Amazon. A little tricky to learn at first, but u get the hang of it after a few times. My daughter and I must have played 40 or more times during the holiday break, since it's a game with changing strategies as u get better, highly recommend! ... show more
Reviewed in the United States on March 29, 2023 by Dr D

  • Great two person game
Style: Splendor Duel
The game lives up to the hype. It's a step up from 7 wonders duel in my opinion - which seems to get highly ranked but does not have a balance to win games by different strategies. Splendor is quality built. The game does a nice job of balancing the ways to win, luck, and strategy. Game is fairly easy to learn. Not a bad "gateway" strategy game. Games are pretty quick. Only concern would be that there is not enough variability to the game that it could lose some of it's shine if played too much consistently - but that's not the case so far. Highly recommend adding this to your collection for two player games. ... show more
Reviewed in the United States on February 26, 2023 by MJB_01

  • Good for both beginners and experienced gamers
Style: Splendor
Very quick to learn and quick to play, but takes some serious observation of what you can do and what your opponents have done to develop a (flexible) winning strategy. Good for both beginners and experienced gamers, and shouldn't take more than 30-40 minutes to play. I recommend getting sleeves for the cards (2.5"x3.5" "poker" sized) because they will get used a lot. I'm not a big fan of the chips, but most people seem to like them and they are certainly much better than the cardboard chits you would have expected to get with most boardgames. The artwork is nice, but the theme feels pasted on. They could have made this with no artwork at all and it would have played exactly the same (and been just as much fun). The mechanics are relatively simple: you have a tableau of cards laid out, 4 each from 3 different decks. The cards from the I deck are the cheapest to buy and the least valuable, worth 0 or 1 point for victory; the cards from the II deck cost more and are worth 1-3 points; and the cards from the III deck are the most expensive to buy and the most valuable, worth 3-5 points each. Cards you purchase are played face up in front of you and give you a permanent discount thereafter, so purchasing a white diamond card (for example) gives you a permanent discount of 1 white for all future purchases. The price of a card is in the lower left, and cards are purchased with any combination of the right color cards and gem tokens. Thus, if a card costs 5 green to purchase, you could purchase it with 5 green tokens, the discount from 5 previously purchased green cards, 3 tokens and the discount from 2 previously purchased cards, etc. A gold joker token is "wild" and can be used in place of any color in the price on a one-to-one basis, so in the above example you could buy the card with 2 green gem tokens, discount from 2 previously purchased green cards, and a gold joker token. Purchased cards are replaced immediately from the appropriate deck, and gem tokens used to purchase a card are returned immediately to the supply/bank. If you purchase cards of the appropriate colors, either 4 each of 2 specific colors or 3 each of 3 specific colors, you get a "visit" from a "noble." This simply means you collect the appropriate noble tile. Nobles are worth 3 points each. On each turn, you take one of three actions: purchase a card that is face up or that you have previously reserved; reserve a card to your hand so that only you may purchase it on a later turn; or collect gem tokens. You may only reserve a card up to a total of 3 in hand, and the only way to clear a reserved card out of your hand is to purchase it on a later turn. If there are any gold jokers available, you get one when you reserve a card; this is the only way to get a gold joker token. To collect gem tokens, you may take 2 of a same color if at least 2 of that color would be left in the supply after you take yours (at least 4 present before you take your 2), or you can take 1 each of 3 different colors. If you have more than 10 tokens (gems and jokers) at the end of your turn, you must immediately discard down to 10 total. (There are a few edge cases to read up on, but that's the basic gameplay.) The game is played until at least 1 player reaches 15 points. When that happens, the current round is finished out so that everyone has had an equal number of turns, then the player with the most points wins. In a tie, whomever purchased the fewest cards wins the tiebreaker. The strategy lies in planning out how to get the cards and/or tokens you need for future purchases, identifying the cards your opponent is hoping to purchase, and controlling the very limited supply of tokens and visible cards by buying/collecting/reserving what your opponent wants or needs. You cannot directly attack an opponent; once a card is purchased, she has it permanently; once she collects gem tokens, she has them until she chooses to spend them. It is all a matter of forward thinking, preparing for your future card purchases and impeding or obstructing your opponent's intended future card purchases. The deck III cards have a uniform distribution of costs and values among the 5 card colors; the deck II and I cards do not. It's simple to understand, quick to set up, quick to play, fun to look at, fun to handle the tokens (chips), and most importantly, fun to play. The only random element is shuffling the 3 decks and the nobles before set up; it's basically all decisions after that. Bottom line: does it play well? Yes it does. Can you teach and play quickly? Yes you can. Will it still be as fun on the 50th play? Yes it will (is). Does it give good value for your entertainment dollar? Yes it does. Some people have called it a "filler" game, which is a special term among gamers meaning you can set up and play fairly quickly, without major strategy time/planning required, and still have fun. I also like to describe it as a "gateway" game, which means it can draw people who who usually don't think of themselves as gamers into the scene. It hits that sweet spot of affordable, quick, fun, non-cutthroat, with meaningful decisions, for many people. Edit: I personally don't like the tokens. They are better than the cardboard you would usually expect in a boardgame, but I find it's a little more fun for us to use "pirate" coins Pirate Dubloons, Set of 5 Replica Coins for the gold joker tokens, and acrylic "pirate" gems Jumbo Adhesive Jewels (100 pc) for the gem tokens. I am not 100% satisfied with the acrylic gems for this purpose, but the coins are perfect. ... show more
Reviewed in the United States on December 17, 2014 by FCCDAD

  • Love this game!
Style: Splendor
SUCH a good board game. Easy to learn. Super fun! I only wish you could play with more than 4 players!
Reviewed in the United States on March 31, 2023 by Sarah

  • Fun easy quick game
Style: Splendor
Splendor is a money management game essentially. Very easy to learn and a lot of fun to play. Doesn’t take too long to play either in case you don’t want to pour hours into something. Came in great condition too!
Reviewed in the United States on March 19, 2023 by Annelise

  • Happy with my purchase
Style: Splendor
I received my order in 12 FEB 2023, and I think I got a legit game. I cannot compare this w/ another physical copy of a game, but I did look at other customers photos. Upon opening the game, I noticed the chips had some weight. They feel like premium poker chips when shuffling, or tossing it on the table. All I can tell you, is that I’m satisfied w/ my purchase. ... show more
Reviewed in the United States on March 1, 2023 by Sokha hem Sokha hem

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