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Nemesis Board Game - Sci-Fi Horror Adventure! Detailed Miniatures, Cooperative & Strategy Gameplay, Space Survival Challenge, Ages 14+, 1-5 Players, 1-2 Hour Playtime, Made by Rebel Studio

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Availability: In Stock.
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Arrives Monday, Jul 14
Order within 7 hours and 50 minutes
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Features

  • SURVIVAL BOARD GAME: The crew wakes up from hibernation to find a critical system failure that they must find and repair to safely return to Earth. The problem? One crew member is dead. Somebody ripped open his hibernation pod and pulled his body out. To make matters worse, you can hear noises in the vast corridors of the ship that sound unlike anything you have heard before.
  • STRATEGY GAME: Choose your character wisely because each one comes with a unique set of skills and weaknesses. Players work together but watch out because each of them has their own agenda on this infested ship. When faced with ultimate horror, will you trust your crewmates? Nemesis is the ultimate cooperative board game.
  • DETAILED MINIATURES: Game includes 26 high quality miniature figures and over 500 detailed game components that fully immerse you into the sci-fi horror.
  • UNIQUE GAME EXPERIENCE EACH PLAY: Clever immersive rules include cooperation, bluffing and back-stabbing making each game an exciting science fiction horror adventure. Randomized setup of room layouts, objectives, enemies, combat, infection, and more ensure that no two games are ever the same.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling survival game is designed for 1 to 5 players. Making it the perfect two player board game for ages 14+. Average playtime is approximately 1 to 2 hours.

Description

Nemesis is a 1-5 player space survival game with incredible miniatures and clever, immersive rules that include cooperation, bluffing, backstabbing, and all other elements of an iconic science-fiction horror adventure. The crew Wakes up from hibernation. The damage report States there is a critical system failure and the ship cannot continue its cruise. The task to find the damage, repair it and safely return to earth. The problem: one crew member is dead. Somebody ripped open his hibernation pod and pulled his body out. To make matters worse, you can hear noises in the vast corridors of the ship. They sound unlike anything you have heard before. When faced with ultimate horror, will you trust your crewmates?

CPSIA Cautionary Statement: Choking Hazard - Small Parts, No Warning Applicable


Global Trade Identification Number: 73


Number of Players: 1-5


Edition: Family Edition,Kids Edition


Package Type: FFP


Minimum Age Recomendation: 168


Genre: Survival Horror Cooperative


Brand Name: Rebel Studio


Number of Items: 1


Item Dimensions L x W: 12"L x 12"W


Unit Count: 1.0 Count


Material Type: Plastic


Are Batteries Required: No


Color: Multicolor


Theme: Science Fiction


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Jul 14

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • A review and overview of my favorite game
Size: Nemesis Style: Classic
My 5 star review will come in 3 sections: pros, cons, and explanation. My list of pros about this game is much longer than the cons, but I want to touch on both. And then anyone interested who is still on the fence about getting the game can read my brief explanation of how the game is played. Pros: - The game creates an intense and foreboding atmosphere throughout. I’d recommend playing this with some ambient sci-fi horror sounds/music in the background for a maximally intense atmosphere. - The rulebook is complex and the game seems difficult at first, but it becomes very simple quickly. Once you get the hang of it, the game flows very well. - All of the game’s components are very high quality and well detailed. This only helps contribute to the atmosphere. Additionally, the box is very well organized and keeps each component and card deck very secure. I’d recommend taking pictures of each layer of what’s in the box when you first take things out because there are a lot of pieces. - The end of your games are usually incredibly tense and create very cinematic moments. You could literally write an Alien franchise movie script with how many of your games will turn out. - The game is difficult to win in all 3 modes. It recreates the struggles you’d expect isolated on a space ship infested with aliens you’re trying to avoid. This, however, can also be seen as a con and I’ll touch on that. Cons: - The game is expensive. - I feel that the rulebook needs an additional section with a brief overview. The video tutorial on how to play is, in my opinion, the best way to learn. - The game is difficult. I actually enjoy its difficulty, but the difficulty comes in two forms: inherent obstacles and luck. If you like euro-style games where luck plays no role, this game may not be for you. This game is inherently unfair and it’s not entirely uncommon to lose in a sudden, unexpected way even if you play well. Overall, I give this game 5 stars. I’ve played probably over 20 times in the 4 or so months I’ve had this game. I’ve enjoyed every single playthrough. Each game takes between 1 to 3 hours, with your first game probably being longer simply because you have to learn the rules. I love the atmosphere it creates, flow of the game, and even its difficulty and luck factor. Even the games where luck doesn’t go my way and I die a horrible death are very enjoyable. All my friends who I’ve played with have loved it as well. This game is pricey, but in my opinion, is completely worth it. If that part of my review was enough to convince you to buy the game, then do it. If you want an explanation of how the game works, then read on. If you’re still not convinced, I hope my explanation can help you. The game has three modes: semi co-op, co-op, and solo. Co-op and solo are the exact same, except in solo you’re obviously the only player. The setup is nearly identical for all three modes. Each game of nemesis will take 1 to 3 hours to play, with your first game possibly being even longer because you have to learn the rules. The game supports 1 to 5 players, and I’ve even played with 6 and made a slight modification to the semi co-op objectives to support the sixth character. There are six playable characters to choose from, and each is very unique. There are 18 semi co-op objectives, with 9 being corporate and 9 being personal, and there are 8 or 9 (I can’t remember) solo/co-op objectives. Aliens can come in five types (in order of difficulty to defeat): larva, creeper, adult, breeder, and queen. As you progress through the game, you will explore the ship, fight off aliens, interact with items and rooms, and try not to make too much noise while fulfilling your objective and survive. The game board consists of 14 unexplored rooms, with 9 of them always being on the ship (these are related to your objectives) and 5 additional rooms that can provide life-saving utility, but are mostly unrelated to objectives. You’ve just awoken from cryo-sleep in the hibernatorium only to find that your crewmate is dead with some brutal injuries. Cryo-sleep brings amnesia; you don’t know which rooms are where, you may not know what your surviving crewmates objectives truly are, and you hear noises coming from the ventilation system and realize that you’re not alone, and that whatever is making those noises probably mangled your dead crewmate. You know that the cockpit is at the front of the ship; to find out where the ship is headed, you’ve got to make your way over there. You also know that the ship’s 3 engines are at the back, but you have no idea if they’re working or damaged. Lastly, your company-provided equipment has sent you an objective, but you’ve also got your own personal agenda. At some point into the game (usually early on), you’ll pick either your corporate or personal objective to fulfill. The six characters in the game are: soldier, captain, pilot, scout, mechanic, and scientist. The soldier is the most resilient in combat, the captain is good in combat but can also order crewmates around, the pilot can use knowledge of the ship and cockpit to their advantage, the scout is most adept at making the least noise, the mechanic can easily fix things and maneuver the ship through the ventilation system, and the scientist is best at using the computer systems on the ship and researching alien weaknesses. I have also listed these in rough order of their ability to perform in combat with aliens. The characters all feel extremely unique to one another, and are all viable in one way or another. Items can additionally be found throughout the game that will help in combat. These include weapons, grenades, medkits, fire extinguishers, and many others. In semi co-op, you’ll be working together with your crewmates, all the while being wary of their true intentions. But make no mistake, even another player’s secret objective is for you to die, they will absolutely have to work with you for some time if they want to make it themselves. Your company-provided headset prevents you from harming your crewmates outright, so if your objective is nefarious, you must sabotage them in other ways (and there are many). In co-op and solo, you and your crewmates share objectives, and no goals are nefarious. The game consists of up to 15 rounds, with each round being split up into two phases: player phase and event phase. The player phase consists of each player, in clockwise order, taking up to two actions. Once all players have taken their actions, the game moves to the event phase. The event phase consists of aliens attacking, taking damage, events, and the intruder bag development. The actions done in the player phase include basic actions (moving, fighting, interacting with objects), card actions (the cards in your player deck where some are unique and some are shared that include searching rooms for items, fixing things, breaking things, etc.), and room actions (using a room – e.g. using the laboratory to analyze an object and discover an intruder weakness). In order to win a semi co-op game, you must fulfill your objective and survive. In full co-op and solo, your team must fulfill all objectives and at least one person must survive. In order to survive, you must either make it off the ship in an escape pod, or you can go to cryo-sleep in the hibernatorium provided that the ship is headed towards earth and at least two of the three engines are working. The noise mechanic is one that is particularly unique about nemesis. As you move through the ship you will create noise in the numerous corridors that connect the rooms (as well as the ventilation system, called the technical corridor). The more noise you make, the more likely the aliens are to hear you. The noise in these corridors is represented by a yellow token. Any time a second yellow token would be placed on one corridor, that triggers an encounter. For any encounter, you’d reach into the intruder bag, pull out a token, and place that corresponding alien into the room with you. Based on the number of cards left in your hand, the alien may even surprise attack you. Thus, you really want to make as little noise as possible. Combat is particularly brutal in this game, where it’s reliant on dice rolls, and the health of most aliens changes on a per-turn basis. While that sounds like a strange concept, I think it adds to the unknown nature of the aliens. All aliens’ health and attacks (with the exception of the larva, which has 1 health and attacks by infecting you – think of a facehugger laying an egg in your stomach) is determined by intruder attack cards. So you may get lucky and kill an alien with a low health number on a card, or you could get unlucky and when you flip the card after shooting the alien, find that the card has a high health number. The same goes for attacks, where sometimes when an intruder goes to attack you, the alien marker of the one doing so is not on the card, and nothing happens. However, some attack cards are particularly deadly, and if you’re unlucky enough to draw one when in combat with a breeder or queen, you’re in serious trouble. If you die in semi co-op, you have the option to play as the intruders, which changes the flow of the game which is described in detail in the rulebook. Another unique mechanic is the contamination system. Certain effects will cause your character to possibly get infected through contamination cards. These have the same back as player action decks because when you get one it is put directly into your discard pile, which will later get re-used. In order to find out if a contamination card actually means you’re infected, you’ll have to play special cards and/or use rooms on the ship to find out. In the event that you’re infected, you’ll have to make your way to surgery to remove it. If you end the game in cryo-sleep or on an escape pod and you’re infected, you die. Almost every game I’ve played has come down to the wire, where one or more people are making a mad dash for either the evacuation sections to get into the escape pod, or the hibernatorium to try to get into the cryo-sleep chambers. They’re usually epic and provide for some really intense and often funny moments when someone alerts a powerful alien to their location during their attempts to get off the ship. When you first play the game I’d recommend watching the video tutorial on how the game works; it’s on YouTube and is easy to find. I’d also recommend playing co-op the first time. My first few games were semi co-op, and while that’s my preferred game mode, co-op is also a blast and is the best way to learn that working together is the only way to survive in this game. Even if you play semi co-op and your objective is nefarious, it is imperative that you all work together. Here are some tips for beginners (keep in mind that I’ve played over a dozen semi co-op games and won only two): - Make as little noise as possible. Careful movement is absolutely worth the two card cost. Noise rolls don’t often go the way you want them to. - The items are separated into three categories: offensive (red), healing (green), and utility (yellow). If you are playing as the scientist, mechanic, scout, or pilot, I highly recommend going for red items early. You’ll often find additional weapons which are of immense help in combat. - I first thought the scientist was a terrible character, but his holo-computer quest item can win games on its own. I first made use of this during a fully co-op game and it was the only reason the team was able to win. - Getting slimed is actually a pretty bad thing to happen despite it not seeming that bad. Find clothing (yellow or green item) or the showers room tile to remove it. - If your objective is to kill the queen, your best bet is to ensure the ship’s destruction. You can do this by either initiating the self-destruct sequence in the generator room, or making sure that at least two engines are damaged before the ship takes off for hyperspace flight. The queen is extremely powerful; only fight her as a last resort. - It’s extremely important to remember that the rooms with a “1” on them are crucial to completing objectives. The “2” rooms are auxiliary and provide utilities that will help you along the way. - Reloading your weapon is pretty difficult if you haven’t picked up an item to do so for you (an energy charge for example). It’s easy to spend all your ammo in suppressive fire while running away, but you may find yourself needing to fight but with little to no ammo left. That’s all I’ve got. This is a pretty lengthy review but I hope it helps you decide whether or not to get this game. I listed some cons but it’s still a 5 star purchase in my book. I plan on continuing to play this game on a pretty regular basis even with my board game collection steadily growing. ... show more
Reviewed in the United States on February 16, 2021 by John Brosnan

  • Worth it's cost?
Size: Nemesis Style: Classic
Gameplay: this is a semi-coop game that drips with atmosphere and theme. If you like the classic feelings of the film Alien you will like the theme this game is going for. As a us vs the AI board game, the difficulty can be unfair as you can be punished even for making good moves. However, this difficulty does fit into the theme of the game and it has resulted in some of the more memerable moments playing with friends. Thankfully the difficulty is not from understanding the rules. If you have one person confortable with the rules, the game is easy to share with is players at all gamer levels. Everyone I have introduced the game to has loved the atmosphere and gameplay decisions it presents. The Box: Even though it is a great game that I have only had fun playing it may not be worth it's upfront costs. Most of the value for me came from the miniatures, the aliens specifically. I enjoy painting miniatures and I had several days of fun simply painting the miniatures. There are a wide variety of alien sculpts and their detail is of high value. The human character minis, though great, pale in comparison to the alien sculpts. With in this mind a lot of my value has been from painting the miniatures. The Box itself is well designed and has slots for all of it's components that makes putting it away and taking it out easy. This is great because there are a lot of components and a well organized box makes the process of setting up a lot easier. In sum: Pros A great semi co-op experience, with amazing miniatures and organized box for it's components. Con: Is it's Cost. If you do not plan to paint these minis, don't like the theme, don't regularly play board games, or you have a lot of great games competing for your attention it may not be worth your while. Personal opinion: I am very happy to own this product and it is a lovely addition to my board game collection. ... show more
Reviewed in the United States on January 13, 2020 by Brandon G.

  • Expensive, tough game but SO MUCH FUN!
Size: Nemesis Style: Classic
This is the most expensive board game I've ever purchased, but I bought it on sale. Is it worth the price? Hard to say. The components are good quality, but nothing outstanding. But the game itself is a lot of fun. Granted, I've yet to actually win the game, but we've had a lot of fun trying! I do wish they would lower the price though. Note, my game board gave in two pieces, rather than one solid piece. It doesn't really affect gameplay but I did complain to the manufacturer and they promised to ship me a replacement board, but warned it would take 1 to 2 months. ... show more
Reviewed in the United States on November 18, 2024 by Tumerific

  • One of the best Board Games
Size: Nemesis Style: Classic
This is a masterpiece board game that is not easy to win but for challenge lovers you will be delite. Box and everything came in perfect condition is just a beautiful and unique board game inspire in Alien and survival themes
Reviewed in the United States on September 12, 2024 by Jorge Baquerizo

  • Inmersive/1-5 player game
Size: Nemesis Style: Classic
I'm not glazing this game when I say that you actually feel like in the Alien movies. Sure, rules are long and complex, but not boring at all. You can find rules on YouTube which will make it easier to understand. The art is amazing, with detailed figurines and the opportunity to color them the way you want! This helps making the game more inmersive and also works as a way to enjoy your free time. Search for offers tho, some places have cheaper prices with bundles! ... show more
Reviewed in the United States on June 21, 2024 by Santi

  • Great game
Size: Nemesis Style: Classic
Been looking at this game for a while and I am very glad I decided to purchase. The game is a lot of fun and was decently easy to learn to play. If you like the Alien franchise and/or semi co-op games, then this game is definitely a safe purchase.
Reviewed in the United States on October 28, 2024 by b.e

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