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Wizards of the Coast Dungeons & Dragons: Lords of Waterdeep Board Game

  • Based on 3,180 reviews
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Arrives Friday, Jun 7
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Features

  • An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
  • This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
  • Game play: 1 hour
  • Perfect for 2 to 5 players

Description

388510000 features: -impressive game casts players as Lords Of water deep who hire adventurers to complete quests. -Game play: 1 hour. -Perfect for 2 to 5 players. -Ages 12 and up. Game: -board games. Product Type: -sets (game pieces included). for ages. . . : -adult. Gender: -boy/girl. Theme: -fantasy/military. Generic dimensions: -15" H x 7" W x 12" D, Dimensions: overall height - top to bottom: -15 inches. Overall Width - side to side: -7 inches. Overall depth - front to back: -12 Inches. From the Manufacturer Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Brand: Wizards of the Coast


Material: Wood


Theme: Game


Genre: Strategy


Number of Players: 5


Product Dimensions: 12 x 7 x 15 inches


Item Weight: 2.31 pounds


Country of Origin: China


Item model number: 5513165


Manufacturer recommended age: 12 - 15 years


Is Discontinued By Manufacturer: No


Release date: March 20, 2012


Language: English


Department: Board Games


Manufacturer: Wizards of the Coast


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If you place your order now, the estimated arrival date for this product is: Friday, Jun 7

This item is non-returnable:

This item is non-returnable

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Top Amazon Reviews


  • It’s really fun, it moves at a decent pace, it’s not too lengthy. It oozes theme. I love it.
2-5 players, Competitive, Worker Placement Overview of Gameplay Ah Lords of Waterdeep we meet yet again. Let me introduce you to my all-time favorite worker placement game. It is such a simple worker placement style and yet has some very interesting mechanics. For those of you who have never partaken in a worker placement, the general idea of the game is to take a little meeple character and place it on a specific spot on the game board and collect whatever resource is displayed there. You collect these resources over time to use for various other means which in turn usually net you some of those delicious victory points in order to win the game. What sets this particular worker placement apart from others is mostly the interesting theme and how it integrates with the mechanics and card play. When you first start playing you set up a rather large quest card draw pile and 4 face up quests on the board. These cards are the basis of what you will be working on. As you complete these quests you will gain victory points. There is also an Intrigue card pile which you can draw from that has cards that can either help you or hinder your opponents and a building draw pile which are printed on much heavier and thicker card stock. There are also 3 face up building tiles to choose from. The building tiles are used when you place your worker on the building section on the board and allow you to build a unique building after paying the cost. Each different building (and there are a ton) does something different when built and added to the game board when you place your worker on it. When you start playing you also get dealt a random Lord card. This Lord card has a way to gain even more VP at the end of the game usually by completing certain kinds of quests. So let’s recap. You place a worker on a spot, take the resources, spend resources to complete quests, gain vp’s, SUCCESS! Whoever has the most victory points at the end of 8 rounds wins! Components/Game Board The game board looks pretty cool with a map of the city of Waterdeep and spaces for new building tiles to be constructed which in turn opens up EVEN MORE places to place workers. There is a nice VP point tracker that goes all the way around the outer edges of the board and dedicated spaces that are labeled for the different card decks. It’s a very well put together board for sure. Overall the components are excellent with very nice card stock with a linen finish and even the tokens have a glossy finish to them to make them feel more premium. The wooden meeples are also great, BUT the little colored square cubes they have packed in for the resources are pretty lacking. Again they work but when you consider what the resources are you instantly think, “what? These are represented by wooden cubes?” So you are not collecting your standard wheat or wood resources here, you are collecting adventurers to go on your quests! Each different quest requires different kinds of adventurers depending on exactly what it is that quest has going on. You could send a rogue to kidnap someone or a cleric to heal something or you might need to recruit fighters and wizards to put down a beast or possibly a mixture of them all for those really high level quests that net bookoos of VP’s. Now wouldn’t the game bring that much more theme to it if those cubes were at least wooden meeples shaped like wizards or fighters? Box/Storage The box is super unique and looks like a book when all closed up which is pretty cool. When opened it has a really nice insert that has a space for everything as well. Actually all said this is a prime example of how games should model their storage solutions. The insert works and looks great and the box design is a nice touch. Super impressed. Visual Appeal /Theme Another amazing thing about this game is the theme. It is VERY heavy fantasy oriented and since it takes place in the D&D universe you will see a lot of references that you will recognize if you are a fan. The quests are fun and the flavor text on all the cards really adds to the theme. The artwork is great with all kinds of unique images for the different kinds of quest cards. The coin tokens further enhance the theme being shaped like a square or half-moon and each player has a unique player mat starting location which is pretty nifty even if it doesn’t really matter. Rulebook Zero problems with the rulebook although player aids would be appreciated. There are still things I forget coming back to the game months later that player aids would make so much easier. Other than that not much to say about the rules other than they are well written and easy to follow. Player Interaction/Fun Factor This is key in this game. You see when you place a worker on a spot, other players CANNOT place a worker there until the spots clear at the start of the next round. SO weighing exactly what resource you NEED and what resources you are willing to potentially give up is paramount. This creates some pretty tense moments when you snatch a spot that someone else was eyeballing. Also if you buy a building to add to the ever-growing city proper, you own it. Which means that if any other player places their worker there, you get paid. This creates such an incredible dynamic between players weighing not only where they need to go vs where they want to go. Placing on that other player’s tile would reap much better benefits for you BUT that player also gains a benefit…do you allow that to happen? The choice is yours. I always have a great time playing this game. The choices to make are always changing and the sheer amount of quests keep the game fresh and since there are only 8 rounds the game is over before you know it. Optimal Player Count/Replayability So for a worker placement to really WORK you need at least 3 players, preferably 5. I mean you can play it fine at 2 players but you miss out on a lot of that player interaction and critical choices since both players have so many options of placements. The more players you have, the less options that you can place which equals more critical choices. Replayability is a bit above average just because of the crazy amount of different building tiles and quest cards. So the quests are usually always going to be something along the lines of “collect adventurers, gain vps” it’s mostly the theme and art on each card that really sets them apart. However the building tiles can drastically change the board state depending on which come out and which are bought and placed. This is where you will find most of the variability in the game. Of course aside from the Lords themselves. There are a bunch of Lord cards included with the game and you only get one at the very beginning so this starting Lord’s ability will basically set you on the main quest path that you will likely follow through the end of the game. Positive Final Thoughts The game even with a full 5 players doesn’t last that long. Let’s see a 2 or 3 player game usually takes about an hour to complete. A full 5 player game takes about 2 hours, honestly not bad. It’s really fun, it moves at a decent pace, it’s not too lengthy. For the most part as far as worker placement games go there isn’t anything mechanic-wise in this game that I don’t find fun. Negative Final Thoughts BUT if I had to point out something that I don’t utilize as much in the game as the rest it would be the intrigue cards. Now this is just a personal thing here as I have seen many other players unleashing these cards to their heart’s content. Basically there are some intrigue cards that actually harm or hinder other players so using them could give you that edge that you need to squeak out a win. It’s just that I don’t find them as fun as just building up a large quest base or constructing buildings. ... show more
Reviewed in the United States on March 22, 2018 by Fuzzy Llama Reviews

  • An Essential Worker Placement Game for Every Board-Gamer
--Gameplay-- It's a Euro style board game where you're one of the eleven lords of Waterdeep and vying for the control of the city. Each player have their own agent pool and on their turn they place one agent at a time on specific spots on the game board to gain some resources, complete quest, play intrigue cards or own buildings. The player with maximum victory points at the end of the game wins the game. Good + Excellent worker placement game. This was our first Worker placement game and we simply loved it right from beginning. + The game was easy to understand, very intuitive and very engaging. We watched a short video on youtube and started straight away. + The game uses the same setup for 2-5 players, just the number of agents in the pool differ. So there's no sorting through tiles/cards to setup based on number of people. + Involves a lot of strategy in planning the order and placement of your agents based on what resources you need and also what to block for your opponent ;) + It's equally fun with 2, 3, 4 or 5 players. People who are looking to purchase this to play with their spouse/partner need not worry. It plays well with 2 player too. + Highly replayable. It has been a few months since we purchased this and we play this game couple of times every week, sometimes even more. Bad - Not so thematic. The cubes are called Warrior, Cleric, Rogue and Wizard but we never use these names. We simply call them by colors..orange, white, black and purple. - Some of the text/rules on the Intrigue cards is not very clear and we had to look up online for clarification. - Only 11 lord cards. There should've been more with unique powers. --Build Quality-- Good + The box: The given box has multiple sections with good ergonomics to sort and arrange all the pieces. + Wooden pieces: Build quality is great for wooden cubes and agents. + Board-cut pieces: The building tiles, victory point tokens, player markers and the money, it's all really cool! The shape and artwork for each of these is unique which I haven't seen in any other board game so far. + Cards: Quest cards, Intrigue cards and Lord cards are usual shape/size and quality. + Artwork: Did I say it already? It's AWESOME! On all the board-cut pieces, cards and the game-play board. + The game map is beautiful and very illustrative. Bad - The box is so precisely built for the exact size of pieces that you'd have to really put some effort in order to fit everything in the box, which can be really tiring at the end of the game! -- Should you buy it? -- I'd say it's a MUST/ESSENTIAL buy for anyone who's looking for a gateway to Worker Placement Game. I'd say for many people there's a tie between Lord of Waterdeep and Stone age when it comes to Gateway to WPG, but I prefer this one. After playing this we actually bought Caverna and Architects of Western Kingdom (and never really felt the need to purchase Stone Age). Also this game minimizes the luck effect (no dice rolling). This is also good for getting new friends into board gaming. It's quick to teach and has moderate complexity, so neither too trivial nor overwhelming for new players. Even serious players who've played other WPG and more complex ones, this can be a light go to game when you want to just relax and play a stress-free game. After few initial games, our games are comparatively fast and usually last 60-90 mins. ... show more
Reviewed in the United States on February 14, 2019 by AB AB

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