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Description
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig. Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in. This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists. Read more
Publisher : CRC Press; 1st edition (September 19, 2023)
Language : English
Paperback : 296 pages
ISBN-10 : 1032203005
ISBN-13 : 03
Item Weight : 1.39 pounds
Dimensions : 0.63 x 7.01 x 10 inches
Best Sellers Rank: #428,990 in Books (See Top 100 in Books) #108 in Computer & Video Game Design #245 in Game Programming #425 in Video Game Art (Books)
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