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NCAA Football 14 - Xbox 360

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Arrives Jun 12 – Jun 14
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Features

  • Infinity Engine 2: Experience real time physics and the new Force Impact system as you feel every big hit, collision and tackle; More than 30 new option pitches and improved stiff arm attempts that account for player's size and strength add to the authenticity and innovation
  • Enhanced Running Game: Hard run cutting for direction changes and stop on a dime improvements add realism to the running game; Players can now recover from stumbles and fight for extra yards, hurdle over defenders or use the acceleration burst running mechanic to get to the edge
  • Playbook number 2 Presentation: NCAA Football 14 gets you closer to the action than ever before and tells the story of every game; Experience the drama of college football from a whole new perspective
  • Playbook number 3: NCAA Football Ultimate Team: NCAA Football Ultimate Team brings the fan favorite mode to the collegiate game, allowing you to build up an unstoppable team
  • Playbook number 4: Dynasty: There's no single path to success in college football, and NCAA Football 14 allows you to build your program into a powerhouse to fit your play style and strengths by utilizing the brand new Coach Skills
  • Playbook number 5 Play a Season: Focus purely on the on field action and take your team to a bowl game; No off field responsibilities, just keep winning and climbing the BCS rankings

Description

NCAA Football 14 unlocks the unpredictability and innovation of the college game. The new physics driven animation system and a completely re engineered spread and read option game influence the outcome of every moment allowing you to stay true to the game.


Release date: July 9, 2013


Pricing: The strikethrough price is the List Price. Savings represents a discount off the List Price.


Product Dimensions: 7.5 x 5.4 x 0.6 inches; 3.2 Ounces


Type of item: Video Game


Language: English


Rated: Everyone


Item model number: 73008


Is Discontinued By Manufacturer: No


Item Weight: 3.2 ounces


Manufacturer: Electronic Arts


Date First Available: January 1, 2013


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If you place your order now, the estimated arrival date for this product is: Jun 12 – Jun 14

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Top Amazon Reviews


  • NCAA Football goes out with a bang!
Platform For Display: Xbox 360
For anyone curious about the title, well a short explanation is that NCAA ended their licensing agreement with EA Sports. Also after the recent lawsuit, EA is done making future College football games as of now. Which to me is disappointing because EA was really starting to pick up their game and had a great looking future of NCAA games ahead. With that said I will start the real review, with what I liked and disliked about the game. This year it seems the mechanics were a lot more polished than previous versions of NCAA Football. Now I've been buying the NCAA Football games since '04, (With the exceptions of '09, '10, and '12) 2006 has always been my favorite version from the series, and to be honest, it's been hard to find one since then to match it. EA Sports has been known to just throw out a new version year after year, with no big changes. This really goes for Madden as well, but there is always something special about the College football games that I liked. For one, it's the atmosphere of the crowd, that's 1 thing they can never seem to get right with Madden. Madden always feels too dull (Nowadays anyways) whereas NCAA always felt energetic and fun. This year they have made a lot of steady improvements with the infinity engine. Initially I was disappointed when playing Madden 13 (When they introduced infinity physics) the gameplay didn't really grasp me, so I was a bit wary when I heard they were bringing pretty much the same thing to this years version of NCAA. Well my initial doubts were quickly thrown out when I played the demo and realized how much better the game felt. Now having it and playing it quite a bit, it is a huge improvement over last years game and the years before that. It even works much better than Madden. It feels like a real college football game again, no more of players "gliding" across the field, no more stiff looking animations. The game plays much more fluid now, with the players actually being able to make cuts, and they actually look like they run now. Before the running animations seemed off, and clunky. NCAA 13 was fun, but NCAA 14 has really set the bar. A bar that can no longer be passed with the cancellation of the series lol. If you're a fan of the series, you'll love the new look, the players look more realistic. Catching, running, tackling animations are much more realistic this year. The atmosphere is still there and better than ever, which like I said before is 1 thing I always enjoyed about the series. Whether you like to play with friends or like to win the championship in Dynasty mode, you will love this installment of the franchise. Dynasty Mode: My favorite mode I use, it's pretty much the only mode I use anymore. This year they've fixed it and returned back to the days of old. Recruiting: Is so much better this year, ever since they introduced the calling system of NCAA 11, I've been wanting back the system of 06 where you just used points to recruit your players. This year they finally brought it back! Don't get me wrong,I liked the calling system at first, but after the first few weeks in a season, you get tired of it really quick. It took you away from the time you could be playing the actual game. Now it's quick and simple. Other than recruiting Dynasty mode hasn't changed a whole lot, in terms of features, but that really doesn't matter as all we really want to do is play football anyways right? With that said I do have a few minor gripes about the game. The actual gameplay itself, like I said is really top notch and fun. There is always those lingering issues they can never seem to get right. The "Shoestring tackle" for instance, when you dive for a player a fair distance away and tackle them at the feet, EA Sports haven't really been getting this entirely right. As it is annoying when the CPU goes for a shoestring tackle and they are further away from me when they are on the ground, them bam, they fly forward and bring me to the ground. An annoying issue when you have an open hole to break a huge run, it can get annoying. Also interceptions in the game, I get they wanted a more fluid style of play, which is what they have created, but also it's annoying when you intercept the ball, you're holding down to run and the camera turns around then you're running away from where you want to. I do more so prefer the old stop, screen turns then you go. I guess this way can make things a little more interesting in some instances. The Pause Menu: Ugh I don't know where to begin here, I don't get why they insist on changing this every year. To get a "Fresher look" I can understand that, but do they really have to make you go to such great lengths to find things? Like when you are in the game and need to use that 1 challenge you have, you have to pause, go over to strategy go down to coach's challenge. They could have just put it in the pause menu for in game use. It can be a nuisance to be looking around for something when you just want to get it over with to play the game. There still is the other issues of calling a fumble from the QB an incomplete pass, when you look and it's clearly a fumble. You can't do anything about it though, the commentating is off in some parts of the game. Saying things that really don't make much sense to what is really going on in the game. One last thing that annoys me this year, EA Sports finally brought back Draft class exporting. I've been wanting this feature back and the year they finally do it, the timing couldn't have been more worse. It's practically useless (to me anyways) with the problems I've been hearing about Madden again, and the fact that I didn't much care for the Madden demo again. I will be skipping on Madden this generation, and I'm holding out for Next-Gen to see if it is improved at all. (from what I've seen, no lol) With no NCAA on Next-Gen (Or anymore NCAA games at all for that matter) them bringing back draft class exporting is like a slap in the face. IMO. Those are just a few of my minor gripes about the game, I'm sure I would have more, but no sports game is absolutely perfect, so those issues will always arise. I will finish by saying this is definitely the best NCAA I have played in a long time by far. If you are a fan of the franchise, then you really have to pick this one up. Because there is no more "holding out" for a better experience. The college football games are now finished it seems, and this being the last installment is perfectly fine with me, because this title will have longevity for the years to come, with downloadable rosters, the game should live on just fine for this gen. You can take this for what it is, it's just my opinion on the matter, buy the game you won't be disappointed. TL;DR: Best one in awhile, Buy it. Lol ... show more
Reviewed in the United States on October 3, 2013 by Justin

  • Not perfect, but huge improvement. Best installment since 07.
Platform For Display: Xbox 360
I've been playing the NCAA franchise since 06, and am an avid college football fan, so I feel like I have a pretty good understanding of what makes a good college football game. Over the past 4 or 5 years, I've been pretty disappointed with the games that have been put out. I thought 06 and 07 were both great games, and 08 and 09 were both good as well, but starting with 10 the games went on a bit of a downward spiral. It feels like the main focus, gameplay-wise, has been passing on all of the recent installments, leading to many players abandoning the run game entirely because passing was so easy. Unfortunately, passing still isn't fixed in this title. The good news is that EA finally chose to focus on the running game, completely changing the physics of the game engine. This allows for sharp cuts and jukes and makes running the ball really enjoyable and realistic in this game. While it is good, it's not nearly perfect. The run blocking is still not great, and sometimes is face-palmingly bad. Often times lead blockers will run right past a linebacker to block a safety 15 yards further downfield, leaving the ball carrier to deal with the linebacker. When the blocking actually does occur, it's generally pretty good. The only quip I have with engaged blocks is running through holes at the line of scrimmage. If the hole is big enough, it works just fine, but if a hole isn't gaping then it's impossible to run through it. The ball carrier runs through and, magically, right as you put your foot through the D linemen disengage from the block and wrap you up. This leads to less inside running because it's so unlikely to get to the 2nd level. Despite the flaws, the running game is sometimes ridiculously fun and overall much more realistic and enjoyable in this game. The passing game still causes so many sighs. Last year, the slot receiver was nearly impossible to cover if he had 90+ speed, and inside routes were mostly a piece of cake against just about any defense. The good thing this year is that this is fixed-well, not exactly fixed, more like patched. It's still very successful but is possible to stop now. The bad news is that, while the inside routes are pretty decent now, the OUTSIDE routes are now terrible. They're probably actually even worse than inside routes in 13. Tight ends with subpar ratings (85- speed, 80- route running) consistently beat good cornerbacks (90+ speed, 85+ man coverage) on corner routes. It's ridiculous. The tight end/receiver will make his break on the corner route and then it takes the DB (I play in a quarter defense often) a full second to react and, by that time, he's beat by 10+ yards. Corners and outs are overpowered. I mostly play the CPU, but in playing against other users, curl routes are also pretty overpowered. Another thing I hate about the passing game is how QBs throw. EA really really needs to come out with a new passing system. It's simply ridiculous that there's only two options on how to throw a pass--lob or bullet. There are FAR too many instances when neither a lob nor a bullet will work. Let's say the defense is running a simple cover 2 and I have a slot receiver running a deep in. He ends up about 10 yards behind the linebacker and 15 yards in front of a safety, so how do you pass it? He's open, but if you throw a bullet, the linebacker has an easy interception. If you lob it, the QB throws it 20 yards in the air as if he's trying to throw a hail mary and the safety either picks it off or nails the receiver attempting to catch it. Oh, there's the next area of concern--jump balls. Can EA PLEASE fix the "catch" button? It's absolutely horrific. It's not worth switching to receivers to manually catch the ball because, half the time, the button doesn't work and the receiver doesn't try to catch the ball. On deep passes in 1-on-1 situations, 90% of the time the DB has an easy jumping interception because the receiver either doesn't try to catch the ball or tries to catch the ball in front of him. Speaking of interceptions, there really needs to be more animations for defensive backs. I love the new pass catching animations for receivers, they're a great addition and make each catch more unique. Now why can't they do that for tipped passes? The problem with the passing game is that it's usually either a completion or an interception. People always complain about the large amount of dropped interceptions by DBs, but that's because just about anytime a DB deflects a pass he gets both hands on the ball. It would be very unrealistic if they caught every interception they had. There simply needs to be more 1-handed tips added to the game for the defense. Defenders shouldn't be able to pick off a pass unless they have a good angle on the ball. Anyways, I have more to say about the passing game but I feel like I'm rambling now so I'll move on. Dynasty has always been my favorite feature of the NCAA games. I love taking a team and building it through recruiting and winning bowls. This year, EA hit the nail on the head with dynasty mode. The new coaching skill trees are a great addition and make the mode retain interest even after building a great team. The only problem I have with it is I wish it were possible to negotiate contracts with coordinators as a head coach. Recruiting-wise, EA took an entirely different approach this year and changed the normal system. At first I was a little skeptical and had my growing pains, but now I really enjoy it. It's simple and efficient. No more are the days of spending nearly as much time recruiting as playing games. Another awesome improvement this year is the athlete position. I know that there's always been athletes, but usually they could only play 1 or 2 positions and weren't as good at that position as recruits that play that specific position. In this game, athletes are how they should be: dynamic. There's guys that can play 4 or 5+ positions, which adds a whole new dimension. I found an athlete that had good passing skills and 95 speed, so now 3 years later I have a QB with 99 speed that is a lot of fun to play with. I also found a guy with good athleticism and really good defensive skills. He probably should have been a DB, but I put him at OLB with 97 speed and he's amazing. It's just another element that adds to the longevity of dynasty mode in this game. Also, finding gems and busts through scouting is a cool feature too. The Ultimate Team mode is interesting, but not quite enough to take my interest away from dynasty mode. Same with Road to Glory, which is still decently fun. Overall, I know I'm critiquing the game fairly harshly, but that's because I'm a college football junkie that wouldn't be satisfied with anything but perfection. This truly is a pretty good game and is fun, I've logged a lot of hours into it and I'm still having a great time with dynasty mode. Hopefully EA will keep improving more and more with future games. ... show more
Reviewed in the United States on September 14, 2013 by Timmy Thomas

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