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Greater Than Games | Spirit Island: Base Game | Cooperative Strategy Board Game | 1 to 4 Players | 90+ Minutes | Ages 14+

  • Based on 2,892 reviews
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Availability: Only 10 left in stock, order soon!
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Arrives Monday, Mar 2
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Style: Base Game


Features

  • DEFEND THE LAND: Colonizers are trying to take and blight the island wherever they explore. As Spirits of the island, you can defend your home from the invading forces!
  • COOPERATIVE GAMEPLAY: You and your friends are working together to fight against the terrible invaders! Or, you can opt to play alone with special single player rules.
  • HIGHLY THEMATIC: Not only do the invaders have an engine all their own, each Spirit is highly themed to reflect what they're special at. Lightning's Swift Strife acts fast, while Vital Strength of the Earth takes longer to move.
  • THRILLING ADVERSARIES: Not only can you play with just the ambiguous invaders, you can opt for two different adversaries to make replaying the game all the more fun!
  • CHALLENGING SPIRITS: From low to moderate to high, there's a Spirit for everyone! Play those challenging Spirits along with adversaries to make it all that much harder. Will you be able to defend the island?

Description

Powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the dahan, have learned how to co- exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island... before it's too late!

Product Dimensions: 11.6 x 2.95 x 11.6 inches


Item Weight: 2.2 pounds


Item model number: SISLCORE


Manufacturer recommended age: 14 years and up


Is Discontinued By Manufacturer: No


Release date: July 1, 2017


Language: English


Manufacturer: Greater Than Games


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Monday, Mar 2

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

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Top Amazon Reviews


  • Endlessly replayable, enjoyable and timeless
Style: Base Game
I’ve owned Spirit Island for seven years and only recently started playing it with others. Until then, it was my main solo game, usually with three spirits at once. I’ve never won against an adversary or a scenario, but I always enjoy the challenge. Components: Beautiful art, solid pieces, and spirit boards that feel alive. The production quality matches the depth of the game. Set up time: Long, especially with expansions and multiple spirits. It takes a while, but the table presence makes it worth it. Ease of teaching: Not simple, but learnable with patience. My roommates were better at keeping track of everything than I am, though they’re used to long D&D campaigns and complex games. What I find great: It’s endlessly replayable. Every spirit, power card, and combination changes the experience. The strategy runs deep and always feels fresh, even after years. What I like less: Bookkeeping can get heavy, especially when managing multiple spirits solo. I often switch to the Steam version for convenience, but I still prefer the physical game when I have the time. If I were stranded on an island or stuck in a zombie apocalypse, this is the one game I’d pack in my bunker. ... show more
Reviewed in the United States on October 20, 2025 by Ellen Van Hond

  • HOURS OF FUN! But, comes with a steep learning curve....
Style: Base Game
Pros: 1. Excellent physical product QUALITY. The game boards, cards, pieces, etc, are sturdy and feel quite solid. The craftsmanship that went into this game is at a much higher level than what I anticipated. 2. FUN game. The game has entertained me for hours on end by now. 3. Can be played by a SINGLE PLAYER. No one I know has time or desire to play a board game with me, or anything else really, so having a game that can be played by oneself is quite nice. Cons: 1. COMPLICATED rules. It will take you ~2.5hrs of reading the manual and inspecting all of the game components, to learn how to play. 2. Each game seems far too LONG. Maybe I just need to get better at the game, but It seems to take far too long to reach a conclusion (1hr for 1 player; 2.75hrs for 2 players; 4 hrs for 3 players) Why?? 3. HIGH PRICE may be off-putting to some people. I assure you all, the game is worth the price. Once you hold the silky smooth manual, the hefty boards, and the solid spirit boards, you will understand where the money went in the manufacturing process. Overall: An EXCELLENT albeit COMPLICATED game that may be enjoyed by a single person (or a group) with an interesting premise and a seemingly rare co-op mechanic. Rating: 9/10 ... show more
Reviewed in the United States on December 8, 2021 by Allen Caobi

  • Fully cooperative, challenging and complex, with no traitor or hidden objectives.
Style: Base Game
Spirit Island has several things in common with other cooperative games with role-specializations. What sets it above and apart for me is the way in which you manage your own player board to increase the power and presence of your spirit. As the game progresses, managing the island becomes more challenging, but your spirits become more effective at handling whatever the settlers throw at you. Each spirit has its own special ability and innate power, in addition to a hand of cards that provide other powers. This will feel familiar if you've played Sentinels of the Multiverse. A key difference is that the heroes of Sentinels draw powers from a personal deck containing multiple copies of several cards. In Spirit Island, every card is unique, and new ones come from decks shared among all players. Cards also provide elements that might activate innate powers in addition to the effect of the card itself. Spirit Island uses a rondel mechanic similar to Concordia or Century: Spice Road, in which played cards are discarded from your hand, but all cards can be retrieved anytime the player chooses (in lieu of other options). Some spirits play best by putting out many cards at once with low energy costs that consistently activate their innate powers. Other spirits take advantage of their boundless energy by quickly cycling through a smaller hand of devastating power cards. Even though the game is fully cooperative, I never get the feeling that the spirits are supposed to like each other. They exist only to protect the island, and will work together toward that end, but managing your own player board and building a unique personal hand of cards creates a sort of thematic aloofness befitting a game about ancient spirits. There's no social deduction or secret individual objectives. Just destroy the cities and help the native inhabitants preserve the status quo of their island. It's complex, challenging, lengthy, and brilliant. ... show more
Reviewed in the United States on January 20, 2018 by N. Christensen

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