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Tokaido Board Game (Base Game) | Strategy/Travel Adventure Game | Exploration Game for Adults and Teens | Ages 8+ | 2-5 Players | Average Playtime 45 Minutes | Made by Funforge

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Availability: Only 10 left in stock, order soon!
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Arrives Wednesday, Jun 5
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Style: Base


Features

  • TRAVEL THE FAMED TOKAIDO ROAD: Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo, in Japan. In Tokaido, each player is a traveler crossing the "East Sea Road", one of the most magnificent roads of Japan. Here you will begin an extraordinary journey during which you will discover a thousand marvels.
  • ADVENTURE GAME: While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler which means that you'll have to be the one who discovered the most interesting and varied things.
  • STRATEGY BOARD GAME: Action spaces are laid out on a linear track with players advancing down this track to take actions. Players must choose whether to advance slowly along the track in order to get more turns or to travel more rapidly to beat other players to their desired action spaces.
  • A PEACEFUL EXPERIENCE FOR ALL: With simple actions and a unique graphic design, Tokaido offers players a peaceful zen mood in its play. Time will be your best means to remain clear-signed, methodical and patient so you dont miss anything on this unique road but instead can fully savor the experience Tokaido has to offer.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling adventure game is made for 2 to 5 players and is suitable for ages 8 and older. Average playtime is approximately 45 minutes.

Description

Elegance has always been at the core of Tokaido. This year at Gen Con, we were very pleased, with the help of Antoine Bauza himself, to unveil the first look at the upcoming , beautiful new version, the Tokaido 5th Anniversary Edition. With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand! Each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, players will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places. At the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

Brand: Funforge


Material: Cardboard


Theme: Action


Genre: Science Fiction


Number of Players: 2 to 5


Product Dimensions: 12.2 x 12.2 x 2.75 inches


Item Weight: 2.2 pounds


Country of Origin: China


Item model number: TKD01


Manufacturer recommended age: 14 years and up


Is Discontinued By Manufacturer: No


Release date: January 26, 2018


Manufacturer: Funforge


Frequently asked questions

If you place your order now, the estimated arrival date for this product is: Wednesday, Jun 5

Yes, absolutely! You may return this product for a full refund within 30 days of receiving it.

To initiate a return, please visit our Returns Center.

View our full returns policy here.

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Top Amazon Reviews


  • A perfect expansion. Base Tokaido is very very light
Style: Crossroads
A perfect expansion. Base Tokaido is very very light, almost to the point that it's only fun with children or very new gamers. This expansion adds a decision to every space on the board except the inns, and, surprisingly, that seems to be enough to really add a fair amount of strategy- when you land on any space, you have your choice of drawing a random Tokaido card (or 3 and choosing depending on the space), OR you can pick up the ENTIRE crossroads deck of 6 cards for that space and pick ONE card from it (often for a price). The Temple now gives you the option to purchase an amulet for 1 coin (again, not at random- you pick one of 6 from the deck). Each amulet acts as sort of an "instant" card from Magic: The Gathering, being able to be played at any time that they would have an effect. For example, one of the cards let's you occupy the same space as someone else even if it's occupied (when both of you are last place on the board, you move first). Another let's you get a single meal card for free. You pick up the whole deck and choose this card in secret (the deck is kept face down for this reason). The Village now has the option of letting you acquire one of six legendary objects- 2 of them, for 1 coin each, give you a point for every souvenir and legendary object in your collection; 2 of them, for 2 coins each, add a 5th suit to your souvenirs worth up to 9 points; the last 2 are legendary katanas worth 3 coins each that score 8 victory points. The village is arguably the most contested space on the board with the expansion so long as players have money, and making the decision early on to purchase a 5th suit or a card that scores a point for every souvenir/legendary object is an extremely risky one, especially with lots of players competing for villages, while buying a katana has less potential points, but might be enough in the late game to get you just far ahead enough. The Hot Springs now let you choose to instead buy a bathhouse card for 1 coin instead of drawing from the 'monkey" deck. Bathhouses are ALL 4 points each. The Encounter (traveler) space let's you draw a calligraphy card instead of meeting someone. These, like the amulets, are chosen in secret, and give you a secret goal to complete for extra points- one, for example, gives you extra points for accomplishments and other calligraphy cards (including itself), while another gives you extra points for arriving at the last inn last. The three painting spaces give you the option of drawing one of six cherry trees, all of which are worth 2 points and give you a coin. This simple addition is actually my favorite of all the new decks, as it allows anyone who gets blocked from the bank another way to acquire money, AND it doesn't force someone from having to skip a painting space simply because they already finished that space's panorama (if the deck is empty, they will then have to skip the space). The downside of not getting the huge potential points of completing panoramas could be worth the coin, especially if other people are competing for panoramas and you simply wish to block them. Finally, the bank gives you the option to gamble 2 coins (if you have them) and roll a die for a payout. The die has faces X, 1x, 2x, 3x, 3x, and 4x, meaning there's a 50% chance of getting more than 3 coins net (that is, more than 5 coins), while it gives a 50% chance of a net less than 3 coins. This option is often the least picked, BUT it's potential payout for, say, a low wealth character that early on decides to wager to get even with everyone else, or for someone towards the end who just needs a lot of money for whatever reason, makes it a valuable one to have in the game. Strategically, it's a worse option most of the time, but the fact that it's there and can absolutely put someone into the lead makes me happy that it exists. The expansion also comes with 6 new characters (adding to a total of 16), 4 of which can actually be played in base Tokaido. One of them is completely under-powered (he starts with 0 coins and gets a coin for each painting space he lands on, with a potential payout of up to 9 coins, which ties with one other character in coins without having a relevant ability). However, the other 5 are perfectly fine for the most part. It should be noted that the rules are a tad confusing- online FAQ's helped me figure out exactly what IS and ISN'T counted between the two games, and the interaction of symbols between the two games basically comes down to this: - If a character's ability is activated on a space, then it activates even if the Crossroads option is picked (like the man who gets a free donation to the temple every time he lands there still gets a donation even if he picks to buy an amulet). - If a card or ability scores bonus points for a type of Tokaido card, it DOES extend to the Crossroads cards (like the man who gets a bonus point for every hot springs- he also gets points for bathhouses). - If a character's ability let's them draw a card for free or for a discount, it ONLY refers to the Tokaido card pictured (like the woman who gets the cheaper of two souvenirs for free, or the man who draws a souvenir every inn). This discrepancy was a bit confusing at first, but it becomes natural enough after a few plays. The rule book, after reading it three or four times, didn't do a very good job explaining this, but comments from Antoine Bauza himself allowed people to figure out these basic rules. Other than that, the game is solid, and Tokaido + Crossroads is really the only right way to play Tokaido. If you like Euro games and perfect theme, GET THEM BOTH. ... show more
Reviewed in the United States on December 12, 2014 by G. Figiel

  • Super fun game!
Style: Base
This game had been on my wish list for ages and it was definitely worth it! We've enjoyed playing it for several game nights.
Reviewed in the United States on October 22, 2023 by Jessica S

  • Life, Parcheesi, and a journey along Tokai-do
Style: Base
A review for Tokaido requires a discussion on the theme and art, and a discussion on the mechanics. Let's start with the mechanics. Tokaido is an odd combination of the Game of Life and Parcheesi, with a unique movement twist thrown in. Tokaido is based on Tokai-do, an old road that runs between Kyoto and Tokyo. The board is a representation of that road, with stops for beautiful views, hot springs, inns, and the like. Every turn, the last player on the road will move as little or as far as they would like - no dice rolling, no spinning, you decide the distance. However, you cannot stop at a location occupied by another player (the Parcheesi element), and all players must stop at the various inns for everyone to catch up. When you make stop, you will engage in an encounter and various things will happen - too varied for this review - all of which are based around points or money (the Game of Life element). You can also potentially gain benefits based on the ability of your traveler (there are 10, increasing the replayability substantially). It is simple premise, so I found myself surprised at the light tactical nature of the game. Where and when you move matters quite a bit, as does when you move into an inn. Your timing can both hurt your opponents and yourself if you're not careful. On top of that, you need to decide whether to play to your abilities or worry more about hamper your opponent's. While Tokaido won't win any awards for it's strategy, it will keep your brain engaged enough during your play. The theme and the art are what really steal the show and bring the game to the table. As noted, the game is about a journey, a peaceful walk in a slower time. Everything is (digitally) painted in bright watercolors, with quite a bit of variation within each type of encounter. For example, when you draw a meal card at the inn, there are 10 or 12 different food types. It is a pleasant experience to play this game on a cold rainy day; with a bit of imagination, you really feel as though you are travelling along the coast of southern Japan. To me, it is that ability to inspire the imagination that puts Tokaido into the 5-star territory. Once the mechanics are explained, our house rule will be that you don't receive your points unless you role-play the encounter. There is enough variety among the encounter types - and of course the imagination is limitless - to turn the game into a great story-telling game! On top of being great for kids, it helps make the game remain meaningful even when you are in last place. Even if you don't play that way, you will find yourself writing a story in your head. I would strongly suggest this game for any family and as a light breather for game groups. It is a simple game, but one that can still make you smile if you let it. ... show more
Reviewed in the United States on December 27, 2018 by Haon the Great

  • Tokaido game
Style: Base
Amazing game! Can play with family, friends! Is great for all ages, and easily understood! Can last anywhere from an hour to a couple of hours depending on number of players
Reviewed in the United States on August 2, 2023 by kim

  • Great Family game. Fun and strategic as well as being beautiful
Style: Base
Great Family game. Fun and strategic as well as being beautiful. Another game that totally lives up to the hype. The game is easy to pick up and teach, and its unique movement system is something that can appeal to anyone of any age. It's a fun thinky puzzle game that scratches the itch that something like sudoku or solitaire might scratch. It doesn't take too long to play either, so you're always left with that "one more game!" feeling. I'm glad I finally copped a copy, and I couldn't recommend it more. ... show more
Reviewed in the United States on March 31, 2023 by Michael McDonald

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